X-Com Director’s log #8 – Cow Odyssey
(Previous entry — First entry)
Monday, March 1
Morning
Good feedback again from the funding consortium. No raise from Spain this time out, though. Apparently we didn’t fly over enough.

Lab geeks finished their alloy research. Judging by all the smiles, this is some exciting stuff. And apparently we can make it ourselves, if we need to.

My interests are more practical, and they’ve learned that by now: they’re pitching a new armor design for the troops. Couldn’t have happened sooner. We need something to keep my guys alive.
I’m stationing some new men at Bram, and transferring some of our overstock of laser rifles there to arm them. After the fly-by scare earlier in the month, I’d like to have someone keeping an eye on the facility, even if it’s just a skeleton so far.
I’m also bulking up the science team some. We’ve got too much to research to do and not enough brains to throw at it.
—
Sunday, March 7
Evening
Personal Armor research complete. It’s an improvement. We’ll start manufacturing immediately.

Throwing the labcoats at a medi-kit project they’d proposed back at the start of the year, despite their protests — they’re as curious about all this alien gear as I am, but they aren’t in charge of keeping people alive, and I need everything I can get to help out on the field. Read the rest of this entry »








